Animating for Unity 3D in 3ds Max by Adam Crespi Training

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31.12.2011
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Animating for Unity 3D in 3ds Max by Adam Crespi
English | .MP4 | h264, yuv420p, 960x540, 15.00 fps | aac, 48000 Hz, mono | Duration: 1h 19m | 337 MB
Genre : elearning | Level: Intermediate


Learn how to establish a clear production pipeline to transition your characters from 3ds Max to the Unity 3D game engine.
Author Adam Crespi shows you how to export three different rig systems from 3ds Max (standard bone, Character Studio, and CAT), define what parts of the model transition over, and verify and configure the import in Unity. Plus, learn to split clips and transition between states with Unity's Mecanim animation system.

Topics include:

Setting pivot points
Using standard naming conventions
Setting the root node
Position object for export
Exporting the animation
Testing the animation in Unity
Setting states and transitions in MecanimIntroduction

Welcome
Using challenges
Using the exercise files

1. Basic Object Animation Export

Understanding the export pipeline and export formats
Setting pivot points
Reviewing which objects are transferable
Looping animations
Segmenting animations in Unity

2. Exporting Animating Custom Rigs

Setting the root node
Using naming conventions
Exporting standard bones and IK solvers
Testing the animation in Unity

3. Using Animated Character Studio Rigs

Understanding the biped hierarchy
Positioning the BIP object for export
Exporting the animation
Assessing and configuring the imported model
Setting states and transitions in Mecanim
Challenge: Adding bones to Walter's cape
Solution: Adding bones to Walter's cape

4. Using Animated CAT Rigs

Understanding the CAT hierarchy and root object
Positioning the root object for export
Exporting the animation
Assessing and configuring the imported model
Setting states and transitions in Mecanim

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