Digital Tutors - Quick Start to ZBrush Volume 1 Training

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Učlanjen(a)
31.12.2011
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Digital Tutors - Quick Start to ZBrush Volume 1 | 1.02 GB
Genre: eLearning


Welcome to the Quick Start to ZBrush, a series of specially constructed courses meant to be followed in sequence and which include valuable exercises to reinforce learned concepts.


The lesson format for these Quick Starts will be similar to other Digital-Tutors introductory training. We'll go through ZBrush in a very methodical, step-by-step, way, making sure to cover the tools and techniques that are most important in enabling you to get up and running quickly. Each volume of a Quick Start will build upon the previous volume, enabling us to progressively build up a complex project into a finished state.

In this initial volume, we'll cover the basics of getting started working in ZBrush. We'll discuss navigation and the interface. We'll cover methods of working with primitive geometry and subdividing geometry. We'll also learn about working with multiple subtools, strokes and alphas, and masking. In the end we'll end up with an organic piece of geometry for the base of our overall Quick Start project.

While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you've learned and apply them in a different way to your own work. With this in mind, you'll be presented with an assignment immediately following each volume. These assignments will challenge you to take the skills that you've learned in a particular volume and apply them to a different asset.

These courses are designed to be taken in sequence so we really encourage you to start with this volume and proceed all the way through to Volume 5, and taking advantage of the periodic assignments along the way to get the full learning experience.


1. Introduction and project overview 01:36
2. Interface and navigation 08:51
3. Working with pixols and the 2.5D canvas 08:27
4. Working with files 07:00
5. Using primitives 08:26
6. Transforming geometry around the canvas 06:52
7. Geometry display options 06:55
8. Working with subdivision levels 07:59
9. Sculpting and shaping 10:01
10. Using strokes and alphas 10:27
11. Masking geometry 07:44
12. Using SubTools 09:29
13. Volume 1 assignment 05:07

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