Classic Bikini - Hexagon & DAZ Studio 4 Pro Tutorial

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Učlanjen(a)
31.12.2011
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Classic Bikini (Hexagon & DAZ Studio 4 Pro Video Training)
English | Audio: wmav2, 44100 Hz, stereo, 64 kb/s
WMV | Video: wmv3, yuv420p, 1080x720, 636 kb/s, 15.17 fps(r) | 799.56 MB
Genre: Video Training


Following on from the previous tutorial, this set shows how to create a garment from scratch. You'll make a garment for the Genesis Female then go on to set it up for use in DAZ Studio 4.
In over three hours of video tutorials you'll learn how to create a cool bikini with some neat details. As well as learning some neat tricks to get a good mesh with the proper polygon flow. In the modelling sections you will learn about:

- Polygon Modelling;
- Subdivision;
- Edges;
- Changing the flow of polygons;
- Piping Putting eyelets into the mesh;
- UVMapping; and
- Materials

What's Included & Features

Classic Bikini Training
Bottoms (.WMV)
Starting Off
Adding Mesh
Joining Front To Back
Smooth and Fit
Subd and Fit (and Recovering Symmetry)
Fixing Polyflow Around the Legs
More Fitting
Thickness
Quick Tidy Up and Edge
Eyelets
Waist Piping and Seam
Fixing a Mistake
Fixing Another Mistake
Adding Material Zones
UV Seams and Unwrap
UV Packing
DAZ Studio Setup (.WMV)
Using the Hexagon Bridge and Transfer Tool
Manual Export and Import and the Transfer Utility
Fixing Morphs With the Hexagon Bridge
Fixing Morphs With Manual Import-Export
Make Yourself a Library of Shapes
Subd and Smoothing
Top (.WMV)
The Ring
Cup
Cup 2
Back Strap
Halter
Halter 2
Join
Refine and Mirror
Thickness and Prep
UV Map
Ring and Subd
Folds
Materials
Intro DS
Fixing Up and Design Change
Final
Over 3 hours of easy to follow video tutorials
Make a garment for a Genesis Shape in Hexagon
UVMapping and adding material zones
Adjusting autogenerated morphs
Fixing polyflow
Adding edges

Then it's into DAZ Studio 4 Pro where you'll set up your garment for Genesis, exploring how to fit a garment modeled on a Genesis shape instead of the base Genesis. Then going on to fix up an morph auto generated by DAZ Studio. You'll export the geometry, fix it up, then use it to replace the morph in DAZ Studio. Once all that is done you'll finish off the garment by adding subd and smoothing.

Screenshot

2f02dc4b880c3f78813d93c4d1a65d21.jpg

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